BIS fnc respawnNone: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| | | Creates a death screen.|= Description | ||
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| [killed,killer]] spawn [[BIS_fnc_respawnNone]] |= Syntax | |||
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|p1= killed: [[Object]] - Killed unit ([[player]])|= Parameter 1 | |||
|p2= killer: [[Object]] - Any unit|= Parameter 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[Nothing]]|= Return value | ||
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|x1= <code></code> |= | |x1= <code>[ [[player]], someUnit ] [[spawn]] [[BIS_fnc_getCfg]];</code> |= | ||
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| |= | |exec= spawn |= Execution By (defaults to [[call]] if omitted) | ||
| [[:Category:Function Group: Respawn]] |= See also | |||
}} | }} | ||
Revision as of 15:16, 30 May 2018
Description
- Description:
- Creates a death screen.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [killed,killer]] spawn BIS_fnc_respawnNone
- Parameters:
- killed: Object - Killed unit (player)
- killer: Object - Any unit
- Return Value:
- Nothing
Examples
- Example 1:
[ player, someUnit ] spawn BIS_fnc_getCfg;
Additional Information
- See also:
- Category:Function Group: Respawn
Notes
-
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