BIS fnc unitCaptureFiring: Difference between revisions
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{{Function|Comments= | |||
____________________________________________________________________________________________ | |||
| arma2oa |Game name= | |||
|1.00|Game version= | |||
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| Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. |Description= | |||
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| | | [unit, duration, startTime] call [[BIS_fnc_UnitCaptureFiring]] |Syntax= | ||
| | |p1= unit: [[Object]] - Unit to capture weapon fire data from |Parameter 1= | ||
|p2= duration: [[Number]] - Duration to capture for |Parameter 2= | |||
|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time|Parameter 3= | |||
| [[Script]] - Script handle |Return value= | |||
|exec= spawn |= Execution | |||
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| < | |x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_UnitCaptureFiring]];</code>|Example 1= | ||
| | |x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>|Example 2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also= | ||
}} | |||
<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> |
Revision as of 13:54, 11 June 2018
Description
- Description:
- Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, duration, startTime] call BIS_fnc_UnitCaptureFiring
- Parameters:
- unit: Object - Unit to capture weapon fire data from
- duration: Number - Duration to capture for
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_UnitCaptureFiring;
- Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example
Additional Information
- See also:
- BIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay
Notes
-
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