runInitScript: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) (locality) |
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|1.00|= Game version | |1.00|= Game version | ||
|eff= local |= Effects in MP | |||
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| Fades in mission screen and re-executes | | Fades in mission screen and re-executes <tt>init.sqf</tt> and <tt>init.sqs</tt> scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed. |= Description | ||
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Revision as of 16:50, 21 November 2018
Description
- Description:
- Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- runInitScript
- Return Value:
- Nothing
Examples
- Example 1:
runInitScript;
Additional Information
- See also:
- Event Scripts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters