Game logic - Waypoint – Ylands

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=Description=
=Description=
Reference point for AI, can set its behaviour.
Reference point for AI. Governs its behavior.


Note that AI will always teleport to default position of the waypoint at the start of the game.
=Properties=
*Waypoints are linked to AI via settings of the particular AI.


=Settings=
===Type===  
Waypoints are linked to AI via settings of the particular AI.
*Sets the movement of AI.
**'''Stand''' - AI will stand on the position of the waypoint.
**'''Loiter''' - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
**'''Random''' - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).


*Type: Sets the movement of AI.
===Trade===
*Stand - AI will stand on the position of the waypoint.
*Enables or disables Trade interaction with the entity.
*Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
*Fires [[Ylands Tile - On Trade Entity Event|'''On Trade''']] event.
*Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).
*Trade: Enables or disables Trade interaction with the entity.
*Action: Sets the interaction of AI.
*Talk - Fires "On Talk" trigger. This event can be edited via AI script window.
*None - Disables interactions.
*Interaction - Can set custom interaction.


=Events=
===Action===  
There are no specific events for the Waypoint logic. Script is usually edited through NPC's script window.
*Sets the interaction of AI.
**'''None''' - Disables interactions.
**'''Talk''' - Fires [[Ylands Tile - On Talk|'''On Talk''']] event.
**'''Interaction''' - Can set custom interaction.
 
=Notes=
*AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.




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Revision as of 22:50, 2 December 2018

Description

Reference point for AI. Governs its behavior.

Properties

  • Waypoints are linked to AI via settings of the particular AI.

Type

  • Sets the movement of AI.
    • Stand - AI will stand on the position of the waypoint.
    • Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
    • Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).

Trade

  • Enables or disables Trade interaction with the entity.
  • Fires On Trade event.

Action

  • Sets the interaction of AI.
    • None - Disables interactions.
    • Talk - Fires On Talk event.
    • Interaction - Can set custom interaction.

Notes

  • AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.



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