Alef/Sandbox – User

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EH runs a {Code}, that means, sync.
EH runs a {Code}, that means, sync.
what if run sync {Code} in killed EH?
what if run sync {Code} in killed EH?
<pre>
scriptsPath = "scripts\";
startupScript = "";
cameraScript = "";
playerKilledScript = "onPlayerKilled.sqs";
playerRespawnScript = "onPlayerRespawn.sqs";
playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs";
playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs";
playerResurrectScript = "onPlayerResurrect.sqs";
teamSwitchScript = "onTeamSwitch.sqs";
class Missions { class Mission0 {
  template=Mission0.Sara;
  param1=1;
  param2=2;
  cadetMode=0;
};
</pre>
[[Category:Sandbox]]

Latest revision as of 03:47, 3 December 2018

Try setVehicleInit in "killed" EH.
addEventHandler "init" on createVehicle?
EH runs a {Code}, that means, sync. what if run sync {Code} in killed EH?

scriptsPath = "scripts\";
startupScript = "";
cameraScript = "";
playerKilledScript = "onPlayerKilled.sqs";
playerRespawnScript = "onPlayerRespawn.sqs";
playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs";
playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs";
playerResurrectScript = "onPlayerResurrect.sqs";
teamSwitchScript = "onTeamSwitch.sqs";


class Missions { class Mission0 {
  template=Mission0.Sara;
  param1=1;
  param2=2;
  cadetMode=0;
};