Game logic - Trigger zone – Ylands

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=Related instructions=
=Related instructions=
*[[Ylands Tile - Reset trigger zone|Reset Trigger]]
*[[Ylands Tile - Game logic enabled|Get / Set Enabled]]
*[[Ylands Tile - Game logic enabled|Get / Set Enabled]]
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]
 
*[[Ylands Tile - Reset trigger zone|Reset Trigger]]


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{{Ylands scripting navbox}}

Revision as of 17:02, 3 December 2018

Description

Trigger which fires when a object enters or exits its bounding area.

Properties

Enabled

  • Trigger will not fire if no enabled.

Zone shape

  • Shape of the trigger zone - box or sphere.

Radius / Dimensions

  • Can be adjusted in the properties or via scale option.

Visible

  • Makes the Trigger zone boundaries visible

Color

  • Color of Trigger zone boundaries (when visible)

Is triggered by

  • Setup what kind of entity passing the area will fire the trigger.
    • Any animal / item / player /projectile
    • Entity type - after picking an entity, any instance of this entity will fire trigger
    • Specific entity - after picking an entity, only this specific instance (ID) will fire trigger
    • Labeled entities - will trigger only if trigger entity will be member of given Label
    • Player role - will react to players of specific role

Perform

  • Governs if the trigger will react to incoming / exiting entity if there is already another entity in the zone. That entity must meet trigger rules (e.g if trigger is set to "ANY PLAYER" animals and other types will not block the trigger)

Times triggered

  • Number of times trigger can be fired, -1 sets to infinite. Entering and leaving trigger always removes one use.

Trigger zone events

Related instructions


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