addWeaponItem: Difference between revisions
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Revision as of 18:23, 3 December 2018
Description
- Description:
- Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addWeaponItem [weaponName, itemName]
- Parameters:
- unit: Object
- [weaponName, itemName]: Array
- weaponName: String - name of the weapon to add magazine to
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName]]
- Parameters:
- unit: Object
- [weaponName, [magazineName, ammoCount, muzzleName]]: Array
- weaponName: String - name of the weapon to add magazine to
- [itemName, ammoCount, muzzleName]: Array
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
- ammoCount (Optional): Number - optional amount of ammo in magazine
- muzzleName (Optional): String - optional target muzzle to add magazine to
- Return Value:
- Nothing
Examples
- Example 1:
player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];
- Example 2:
player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];
Additional Information
- See also:
- addPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemweaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItemsremovePrimaryWeaponItemremoveSecondaryWeaponItemremoveHandgunItem
Notes
-
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