Mission Presentation – Arma 3
Jump to navigation
Jump to search
m (removed hint, notifications should be used) |
mNo edit summary |
||
Line 20: | Line 20: | ||
#* <big>[[Arma 3 Respawn|Respawn Screen]]</big> ''(MP only)'' | #* <big>[[Arma 3 Respawn|Respawn Screen]]</big> ''(MP only)'' | ||
#*: [[File:A3_respawnSelectPosition.jpg|200px]] [[File:A3_respawnSelectInventory.jpg|200px]] | #*: [[File:A3_respawnSelectPosition.jpg|200px]] [[File:A3_respawnSelectInventory.jpg|200px]] | ||
#* <big>[[Spectator Mode]]</big> ''(MP only)'' | #* <big>[[Arma 3 End Game Spectator Mode|Spectator Mode]]</big> ''(MP only)'' | ||
# <big>'''[[Debriefing|Closing Shot]]'''</big> ''(optional)'' | # <big>'''[[Debriefing|Closing Shot]]'''</big> ''(optional)'' | ||
#: [[File:A3_closingShot.jpg|200px]] | #: [[File:A3_closingShot.jpg|200px]] |
Revision as of 15:19, 21 December 2018
Description
In order to play a mission from the main menu, player has to go through multiple menus. While in mission itself, additional user interface elements are available.
Mission designers are advised to configure all of them correctly in order to make their missions consistent and comfortable for players. It's important to realize your mission doesn't start when player takes controls, but is presented already in main menu, during loading or when reading briefing. Every impression counts!
Sequence
- Overview
- Loading Screen
- Briefing (optional)
- Establishing shot (optional)
- Mission
- Notification
- Communication Menu
- Respawn Screen (MP only)
- Spectator Mode (MP only)
- Closing Shot (optional)
- Debriefing (optional)
- Return back to 1 (in single missions) or 2 (in campaign)