TokenNameValueTypes: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (→‎At the End of the Day: Added page links)
Line 80: Line 80:
==At the End of the Day==
==At the End of the Day==


The engine will always look at it's raPified (binarised) data in the context it wants. Thus while a value is stated to be an float.
The engine will always look at it's raPified (binarised) data in the context it wants. (A config.cpp [generally a text file] will always be processed into an internal config.bin (raPified) before use by the engine.)
 
Thus, while a value is stated to be a float.


  count=1.0;
  count=1.0;


it is only the '''TokenName''' that is of interest to the engine initially.
It is only the '''TokenName''' that is of interest to the engine initially.


Thus
Thus


  count="1.0";  // a string
  count="1.0";  // a string
  count=1; // an integer
  count=1;     // an integer
  count="1" // a string
  count="1"     // a string that looks like an integer


'''all''' represent the floating value 1.0
'''all''' represent the floating value 1.0
Line 98: Line 100:
In config.cpp, and thus it's raPified equivalent. config.bin, it is a matter of convenience and an ease in processing load to write the TokenName in the 'type' most often used.
In config.cpp, and thus it's raPified equivalent. config.bin, it is a matter of convenience and an ease in processing load to write the TokenName in the 'type' most often used.


For examples of this dualiity see armour, and [[Addons_Config_Reference#count|count]] in the [[Addons_Config_Reference|config reference]].
For examples of this dualiity see [[Addons_Config_Reference#count|armor]], and [[Addons_Config_Reference#count|count]] in the [[Addons_Config_Reference|config reference]].

Revision as of 10:29, 7 July 2006

Intro

Token Name values

The ofp engine, and specifically, a raPified (binarised) file identifies only a few different 'types' of Token Name

aString = "A string";
anInteger = 1234567;
aFloat = 0.0123;
anArray[] = {.....};

Everything that can be stated in a config.cpp, a description.ext, a mission.sqm for TokenName value pairs devolves to one of the above 'types'.

Boolean

Separately, a fifth type exists called boolean.

aBoolean = 0;

In fact the engine only stores and 'sees' this value as an integer. But by convention in humanly readable text files (config.cpp vs config.bin), integers that can only have zero or non zero values are declared in statements as

#define false 0
#define true 1
LightOn = true;

A boolean as such, does not exist in binarised (raP) files. It is an integer. It is only a poetic licence for an author when creating text (config.cpp) files.

Integers

anInteger = 99; 

integer values are signed values held in four bytes of memory when raPified.

Degrees

a signed integer between -360 and +360. There is no degrees type. It is simply a poetic licence in well written config.cpp's, similar to boolean.

Floats

aFloat=1.0;

float values are held in four bytes of memory when raPified. Note that this automatically means it is not, in C terms a double.

Strings

Anything enclosed in quotes ( "..." ) is automatically a string. In addition, anything that cannot be represented as a float or integer, is also a string.

MathFormula

A catch to the unwary is

aString= 1 * 6 + 99/3;

this is not binarised into an integer (or a float), but remains 'in string'

See #At the End of the Day for what actually happens to this 'string'.

Arrays[]={...};

Arrays are of unrestricted content in terms of what 'types' they can have in them, and, their number.

Arrays, can be (and often are) embedded within arrays.

Arrays can have mixtures of type in the same array

sound[] = {"fuel_explosion",10.000000,1};

Quite frequently a specific array will have a fixed number of dimensions. For instance

color[]={1.0,0.3,0.6,0.0};

The fact is, the color array as used by the ofp engine, has, 4 values. (all of them floats)

However consider this

cargoAction[]={"ManActM113Medic","ManActM113Medic","ManActM113Injured"};

the number of elements in this array, happens to be 3, and happens to describe a Medic bmp that can carry three soldiers!

Other models carry more (or less).

At the End of the Day

The engine will always look at it's raPified (binarised) data in the context it wants. (A config.cpp [generally a text file] will always be processed into an internal config.bin (raPified) before use by the engine.)

Thus, while a value is stated to be a float.

count=1.0;

It is only the TokenName that is of interest to the engine initially.

Thus

count="1.0";  // a string
count=1;      // an integer
count="1"     // a string that looks like an integer

all represent the floating value 1.0

The engine, will massage the token name to relevence.

In config.cpp, and thus it's raPified equivalent. config.bin, it is a matter of convenience and an ease in processing load to write the TokenName in the 'type' most often used.

For examples of this dualiity see armor, and count in the config reference.