setStamina: Difference between revisions
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"setStamina" has the same effect as "setFatigue". | "setStamina" has the same effect as "setFatigue". | ||
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<dd class="notedate">Posted on December 26, 2018 - 11:34 (UTC)</dd> | |||
<dt class="note">[[User:demellion|demellion]]</dt> | |||
<dd class="note"> | |||
Note that [[setStamina]] will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command [[setFatigue]] in a range of '''0..1'''. Example: | |||
<code>[[getStamina]] [[player]]; // 8.58 | |||
[[getFatigue]] [[player]]; // 0 | |||
[[player]] [[setStamina]] 50; // This will be minimized to 8.58 on next unit simulation cycle. | |||
</code> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
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Revision as of 12:34, 26 December 2018
Description
- Description:
- Set units' stamina (seconds until depletion)
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setStamina 42;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on December 30, 2015 - 01:50 (UTC)
- Molaron
- "setStamina" has the same effect as "setFatigue".
- Posted on December 26, 2018 - 11:34 (UTC)
- demellion
-
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example:
getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.