setStamina: Difference between revisions

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<dd class="note">
"setStamina" has the same effect as "setFatigue".
"setStamina" has the same effect as "setFatigue".
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<dd class="notedate">Posted on December 26, 2018 - 11:34 (UTC)</dd>
<dt class="note">[[User:demellion|demellion]]</dt>
<dd class="note">
Note that [[setStamina]] will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command [[setFatigue]] in a range of '''0..1'''. Example:
<code>[[getStamina]] [[player]]; // 8.58
[[getFatigue]] [[player]]; // 0
[[player]] [[setStamina]] 50; // This will be minimized to 8.58 on next unit simulation cycle.
</code>
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Revision as of 12:34, 26 December 2018


Hover & click on the images for description

Description

Description:
Set units' stamina (seconds until depletion)
Groups:
Uncategorised

Syntax

Syntax:
unit setStamina stamina
Parameters:
unit: Object
stamina: Number
Return Value:
Nothing

Examples

Example 1:
player setStamina 42;

Additional Information

See also:
Arma 3 Stamina getStamina enableStamina setFatigue getFatigue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on December 30, 2015 - 01:50 (UTC)
Molaron
"setStamina" has the same effect as "setFatigue".
Posted on December 26, 2018 - 11:34 (UTC)
demellion
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example: getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.