Game logic - Impassable barrier – Ylands
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===Inverted=== | ===Inverted=== | ||
*Inverted barrier block player movement from inside out. | *Inverted barrier block player movement from inside out. | ||
*Inverted barrier has to be '''bigger''' than '''player''', '''otherwise''' player will '''stuck'''. | |||
=Notes= | =Notes= |
Revision as of 13:15, 15 January 2019
Description
- Dynamic zone which blocks player movement.
Properties
Enabled
- Whenever the barrier is active or not.
Zone shape
- Shape of the Impassable barrier - box, sphere or capsule
Radius / Dimensions
- Size of the Impassable barrier boundaries.
Visible
- Whenever the Impassable barrier boundaries are visible or not.
Color
- Color of Impassable barrier boundaries (when visible).
Inverted
- Inverted barrier block player movement from inside out.
- Inverted barrier has to be bigger than player, otherwise player will stuck.
Notes
- Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive barrier (e.g dynamic force field).
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