Game logic - Impassable barrier – Ylands

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=Notes=
=Notes=
*'''Enabled''' and '''Visible''' properties are '''independent''' on each other, meaning that is is possible to display even inactive barrier (e.g dynamic force field).
*'''Enabled''' and '''Visible''' properties are '''independent''' on each other, meaning that is is possible to display even inactive barrier.


=Related instructions=
=Related instructions=
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*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]]
*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]]
*[[Ylands Tile - Get-Set zone color|Get / Set Zone Color]]
*[[Ylands Tile - Get-Set zone color|Get / Set Zone Color]]





Revision as of 13:17, 15 January 2019

Description

  • Dynamic zone which blocks player movement.

Properties

Enabled

  • Whenever the barrier is active or not.

Zone shape

  • Shape of the Impassable barrier - box, sphere or capsule

Radius / Dimensions

  • Size of the Impassable barrier boundaries.

Visible

  • Whenever the Impassable barrier boundaries are visible or not.

Color

  • Color of Impassable barrier boundaries (when visible).

Inverted

  • Inverted barrier block player movement from inside out.
  • Inverted barrier has to be bigger than player, otherwise player will stuck.

Notes

  • Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive barrier.

Related instructions



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