setObjectTexture: Difference between revisions

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Array has the form '''''[selection number,"Texture"]'''''.
Array has the form '''''[selection number,"Texture"]'''''.


The '''selection number''' is defined through the [[Addons Config Reference|hiddenselection]][]={} array in the vehicle's config (starting with 0).
The '''selection number''' is defined through the [[CfgVehicles Config Reference|hiddenselection]][]={} array in the vehicle's config (starting with 0).





Revision as of 12:51, 16 July 2006


object setObjectTexture texture


Operand types:

object: Object

texture: Array

Type of returned value:

Nothing

Compatibility:

Added in version 1.75

Description:

Textures object selection with texture named in array.

Array has the form [selection number,"Texture"].

The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).


Example:

_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"]


Notes:

In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client.

This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.