setObjectTexture: Difference between revisions
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Array has the form '''''[selection number,"Texture"]'''''. | Array has the form '''''[selection number,"Texture"]'''''. | ||
The '''selection number''' is defined through the [[ | The '''selection number''' is defined through the [[CfgVehicles Config Reference|hiddenselection]][]={} array in the vehicle's config (starting with 0). | ||
Revision as of 12:51, 16 July 2006
object setObjectTexture texture
Operand types:
object: Object
texture: Array
Type of returned value:
Compatibility:
Added in version 1.75
Description:
Textures object selection with texture named in array.
Array has the form [selection number,"Texture"].
The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Example:
_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"]
Notes:
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client.
This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.