diag frameNo: Difference between revisions
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m (template:command argument fix) |
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| '''diag_frameNo''' |= Syntax | | '''diag_frameNo''' |= Syntax | ||
|p1= |= | |p1= |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>_currFrameNo = [[diag_frameNo]];</code>|= | |x1= <code>_currFrameNo = [[diag_frameNo]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]] |= | | [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:30, 7 April 2019
Description
- Description:
- Returns number of frame currently displayed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- diag_frameNo
- Return Value:
- Number
Examples
- Example 1:
_currFrameNo = diag_frameNo;
Additional Information
- See also:
- diag_fpsdiag_fpsMindiag_logdiag_tickTime
Notes
-
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Notes
Bottom Section
- Posted on November 19, 2014 - 23:51 (UTC)
- DreadedEntity
- Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.