failMission: Difference between revisions

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m (template:command argument fix)
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| '''failMission''' endtype |= Syntax
| '''failMission''' endtype |= Syntax


|p1= endtype: [[String]] -  |= PARAMETER1
|p1= endtype: [[String]] -  |PARAMETER1=  


|p2= |= PARAMETER2
|p2= |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




|x1= <code>[[failMission]] "LOSER"; </code>|= EXAMPLE1
|x1= <code>[[failMission]] "LOSER"; </code>|EXAMPLE1=  


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| [[endMission]], [[forceEnd]] |= SEEALSO
| [[endMission]], [[forceEnd]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:31, 7 April 2019

Hover & click on the images for description

Description

Description:
Finish the mission. If the server is set to run persistent mission, failMission will not end the mission when last player gets kicked to the lobby. Use endMission to end the mission. The end type can be:
  • "CONTINUE"
  • "KILLED"
  • "LOSER"
  • "END1"
  • "END2"
  • "END3"
  • "END4"
  • "END5"
  • "END6"
Mission saves won't be deleted.

Arma 3
To maintain Arma 3 visual style, it's recommended to use BIS_fnc_endMission instead.
Groups:
Uncategorised

Syntax

Syntax:
failMission endtype
Parameters:
endtype: String -
Return Value:
Nothing

Examples

Example 1:
failMission "LOSER";

Additional Information

See also:
endMissionforceEnd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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