isAbleToBreathe: Difference between revisions

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m (example)
m (template:command argument fix)
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| '''isAbleToBreathe''' unit |= Syntax
| '''isAbleToBreathe''' unit |= Syntax


|p1= unit: [[Object]]  |= PARAMETER1
|p1= unit: [[Object]]  |PARAMETER1=


| [[Boolean]] |= RETURNVALUE
| [[Boolean]] |RETURNVALUE=  




|x1= <code>_canBreath = [[isAbleToBreathe]] [[player]];</code>|= EXAMPLE1
|x1= <code>_canBreath = [[isAbleToBreathe]] [[player]];</code>|EXAMPLE1=  


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|[[underwater]]  |= SEEALSO
|[[underwater]]  |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:34, 7 April 2019

Hover & click on the images for description

Description

Description:
If unit is diving and doesn't have a re-breather, it returns false. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns true.
Groups:
Uncategorised

Syntax

Syntax:
isAbleToBreathe unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_canBreath = isAbleToBreathe player;

Additional Information

See also:
underwater

Notes

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Notes

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