loadGame: Difference between revisions

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(see also)
m (template:command argument fix)
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| '''loadGame''' |= Syntax
| '''loadGame''' |= Syntax


|p1= |= PARAMETER1
|p1= |PARAMETER1=  


|p2= |= PARAMETER2
|p2= |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




|x1= <code>[[loadGame]];</code>|= EXAMPLE1
|x1= <code>[[loadGame]];</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[enableSaving]], [[saveGame]], [[savingEnabled]] |= SEEALSO
| [[enableSaving]], [[saveGame]], [[savingEnabled]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 10:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives"

A mission event handler "Loaded" is available and is important that it is added in preInit in order for it to fire on load from save
Groups:
Uncategorised

Syntax

Syntax:
loadGame
Return Value:
Nothing

Examples

Example 1:
loadGame;

Additional Information

See also:
enableSavingsaveGamesavingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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