loadGame: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
m (template:command argument fix) |
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| '''loadGame''' |= Syntax | | '''loadGame''' |= Syntax | ||
|p1= |= | |p1= |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[loadGame]];</code>|= | |x1= <code>[[loadGame]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[enableSaving]], [[saveGame]], [[savingEnabled]] |= | | [[enableSaving]], [[saveGame]], [[savingEnabled]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:35, 7 April 2019
Description
- Description:
- Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives"
- Groups:
- Uncategorised
Syntax
- Syntax:
- loadGame
- Return Value:
- Nothing
Examples
- Example 1:
loadGame;
Additional Information
- See also:
- enableSavingsaveGamesavingEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note