netObjNull: Difference between revisions
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Killzone Kid (talk | contribs) mNo edit summary |
m (template:command argument fix) |
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| '''netObjNull'''|= Syntax | | '''netObjNull'''|= Syntax | ||
| [[NetObject]] |= | | [[NetObject]] |RETURNVALUE= | ||
|x1= <code> [[netObjNull]] == [[netObjNull]] // Returns false</code> |= | |x1= <code> [[netObjNull]] == [[netObjNull]] // Returns false</code> |EXAMPLE1= | ||
|x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]] // Returns true</code> |= | |x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]] // Returns true</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|[[objNull]] |= | |[[objNull]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:35, 7 April 2019
Description
- Description:
- A non existing network object. Not used in scripting anywhere in game.
- Groups:
- Uncategorised
Syntax
- Syntax:
- netObjNull
- Return Value:
- NetObject
Examples
- Example 1:
netObjNull == netObjNull // Returns false
- Example 2:
netObjNull isEqualTo netObjNull // Returns true
Additional Information
- See also:
- objNull
Notes
-
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