preloadObject: Difference between revisions
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<h2 style="color:#000066">''' preloadObject '''</h2> | <h2 style="color:#000066">''' distance preloadObject object '''</h2> | ||
'''Operand types:''' | '''Operand types:''' | ||
distance: [[Number]] | |||
object: [[String]] or [[Object]] | |||
'''Type of returned value:''' | '''Type of returned value:''' | ||
Line 15: | Line 17: | ||
[[Boolean]] | [[Boolean]] | ||
{{ | '''Compatibility:''' | ||
Version 2.40 required. | |||
'''Description:''' | |||
Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. | |||
Returns true once all data are ready. | |||
'''Example:''' | |||
[[spawn]] {[[waitUntil]] '''preloadObject''' "SoldierW"} | |||
[[spawn]] {[[waitUntil]] '''preloadObject''' [[leader unit|leader]] [[player]]} |
Revision as of 21:17, 17 July 2006
distance preloadObject object
Operand types:
distance: Number
Type of returned value:
Compatibility:
Version 2.40 required.
Description:
Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. Returns true once all data are ready.
Example: