weaponLowered: Difference between revisions
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| [[weaponLowered]] unit |= Syntax | | [[weaponLowered]] unit |= Syntax | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|= | |x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[stance]], [[unitPos]] [[animationState]] |= | | [[stance]], [[unitPos]] [[animationState]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:38, 7 April 2019
Description
- Description:
- True if given soldier's weapon is lowered.
- Groups:
- Uncategorised
Syntax
- Syntax:
- weaponLowered unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
isWeaponLowered = weaponLowered player;
Additional Information
- See also:
- stanceunitPos animationState
Notes
-
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Notes
Bottom Section
- Posted on November 11, 2016 - 01:13 (UTC)
- Pierre MGI
- This command seems to work for player only, not for AI.