worldToModel: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
m (template:command argument fix) |
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|x1= <code>_relPos = myObject [[worldToModel]] [0,0,0]; | |x1= <code>_relPos = myObject [[worldToModel]] [0,0,0]; | ||
</code>|= | </code>|EXAMPLE1= | ||
|x2= <code>_relPos = [[player]] [[worldToModel]] [[position]] car; | |x2= <code>_relPos = [[player]] [[worldToModel]] [[position]] car; | ||
</code>|= | </code>|EXAMPLE1= | ||
|x3= <code>_relPos = car [[worldToModel]] [12000,5000]; | |x3= <code>_relPos = car [[worldToModel]] [12000,5000]; | ||
</code>|= | </code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 10:39, 7 April 2019
Description
- Description:
- Converts position from world space to object model space.
- Groups:
- Uncategorised
Syntax
- Syntax:
- model worldToModel position
- Parameters:
- model: Object
- position: Array - world position, format PositionAGL or Position2D
- Return Value:
- Array - position relative to model, format PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModel [0,0,0];
- Example 2:
_relPos = player worldToModel position car;
- Example 3:
_relPos = car worldToModel [12000,5000];
Additional Information
Notes
-
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