add3DENConnection: Difference between revisions
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| [[Eden Editor: Connecting|Connect]] entities together. |= | | [[Eden Editor: Connecting|Connect]] entities together. |DESCRIPTION= | ||
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| '''add3DENConnection''' [type, from, to] |= | | '''add3DENConnection''' [type, from, to] |SYNTAX= | ||
|p1= type: [[String]] - connection class from ''Cfg3DEN >> Connections'' |PARAMETER1= | |p1= type: [[String]] - connection class from ''Cfg3DEN >> Connections'' |PARAMETER1= | ||
|p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |PARAMETER2= | |p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |PARAMETER2= |
Revision as of 11:24, 7 April 2019
Description
- Description:
- Connect entities together.
- Groups:
- Uncategorised
Syntax
- Syntax:
- add3DENConnection [type, from, to]
- Parameters:
- type: String - connection class from Cfg3DEN >> Connections
- from: Array of Eden Entities - entities which are being connected
- to: Eden Entity- entity to which entities will be connected to
- Return Value:
- Bool - true if the connection was made
Examples
- Example 1:
add3DENConnection ["RandomStart",get3DENSelected "Object","marker_0"]
Set random start on marker "marker_0" for all selected objects.
Additional Information
- See also:
- remove3DENConnection get3DENConnections
Notes
-
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Notes