Benargee/Sandbox – User
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m (template:command argument fix) |
m (template:command argument fix) |
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Compare this with [[say2D]] which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. | Compare this with [[say2D]] which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. | ||
Sound is defined in CfgSound of the [[Description.ext]]. |= | Sound is defined in CfgSound of the [[Description.ext]]. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| unit '''say3D''' sound |= | | unit '''say3D''' sound |SYNTAX= | ||
|p1= unit: [[Object]] - |PARAMETER1= | |p1= unit: [[Object]] - |PARAMETER1= |
Revision as of 11:26, 7 April 2019
Notes
- Posted on 7 March 2013
- Rocket
- The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.