addWeaponItem: Difference between revisions
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| unit '''addWeaponItem''' [weaponName, itemName]|SYNTAX= | | unit '''addWeaponItem''' [weaponName, itemName]|SYNTAX= | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= [weaponName, itemName]: [[Array]] |= | |p2= [weaponName, itemName]: [[Array]] |PARAMETER2= | ||
|p3= weaponName: [[String]] - name of the weapon to add magazine to |= | |p3= weaponName: [[String]] - name of the weapon to add magazine to |PARAMETER3= | ||
|p4 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected)|= | |p4 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected)|= | ||
Line 25: | Line 25: | ||
| s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName]]|SYNTAX= | | s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName]]|SYNTAX= | ||
|p21= unit: [[Object]] |= | |p21= unit: [[Object]] |PARAMETER1= | ||
|p22= [weaponName, [magazineName, ammoCount, muzzleName]]: [[Array]] |= | |p22= [weaponName, [magazineName, ammoCount, muzzleName]]: [[Array]] |PARAMETER2= | ||
|p23= weaponName: [[String]] - name of the weapon to add magazine to |= | |p23= weaponName: [[String]] - name of the weapon to add magazine to |PARAMETER3= | ||
|p24= [itemName, ammoCount, muzzleName]: [[Array]] |= | |p24= [itemName, ammoCount, muzzleName]: [[Array]] |= | ||
|p25 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected unless specified)|= | |p25 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected unless specified)|= | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];</code> |= | |x1= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];</code> |EXAMPLE1= | ||
|x2= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];</code> |= | |x2= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:27, 7 April 2019
Description
- Description:
- Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addWeaponItem [weaponName, itemName]
- Parameters:
- unit: Object
- [weaponName, itemName]: Array
- weaponName: String - name of the weapon to add magazine to
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName]]
- Parameters:
- unit: Object
- [weaponName, [magazineName, ammoCount, muzzleName]]: Array
- weaponName: String - name of the weapon to add magazine to
- [itemName, ammoCount, muzzleName]: Array
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
- ammoCount (Optional): Number - optional amount of ammo in magazine
- muzzleName (Optional): String - optional target muzzle to add magazine to
- Return Value:
- Nothing
Examples
- Example 1:
player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];
- Example 2:
player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];
Additional Information
- See also:
- addPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemweaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItemsremovePrimaryWeaponItemremoveSecondaryWeaponItemremoveHandgunItem
Notes
-
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