animatePylon: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
m (template:command argument fix) |
||
Line 13: | Line 13: | ||
| vehicle '''animatePylon''' [pylon name/index, anim phase] |SYNTAX= | | vehicle '''animatePylon''' [pylon name/index, anim phase] |SYNTAX= | ||
|p1= vehicle: [[Object]] |= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= [pylon name/index, anim phase (0-1)] : [[Array]] |= | |p2= [pylon name/index, anim phase (0-1)] : [[Array]] |PARAMETER2= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
Line 21: | Line 21: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>([[vehicle]] [[player]]) '''animatePylon''' [1, 0.5];</code>|= | |x1= <code>([[vehicle]] [[player]]) '''animatePylon''' [1, 0.5];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:28, 7 April 2019
Description
- Description:
- Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle animatePylon [pylon name/index, anim phase]
- Parameters:
- vehicle: Object
- [pylon name/index, anim phase (0-1)] : Array
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimateBaysetPylonsPrioritysetPylonLoadOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note