forceEnd: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
m (template:command argument fix) |
||
Line 9: | Line 9: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Sets the flag which tells engine that the mission end was forced. Might need additional [[endMission]] execution. Can be used in an "END" trigger to force end conditions in the editor.|= | | Sets the flag which tells engine that the mission end was forced. Might need additional [[endMission]] execution. Can be used in an "END" trigger to force end conditions in the editor.|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''forceEnd''' |= | | '''forceEnd''' |SYNTAX= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[if]] (_TerritoryLost) [[then]] {[[forceEnd]]}</code> |= | |x1= <code>[[if]] (_TerritoryLost) [[then]] {[[forceEnd]]}</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:39, 7 April 2019
Description
- Description:
- Sets the flag which tells engine that the mission end was forced. Might need additional endMission execution. Can be used in an "END" trigger to force end conditions in the editor.
- Groups:
- Uncategorised
Syntax
- Syntax:
- forceEnd
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- failMissionendMissionenableEndDialog
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Mission Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Broken Scripting Commands