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String argument is used here. | String argument is used here. | ||
Make sure to use double quotes around label name in goto. Define the label with #. Note that labels are not case sensitive and that labels are searched for from the top of the script, so multiple occurrences of a label will only result in the top most one ever being found.|= | Make sure to use double quotes around label name in goto. Define the label with #. Note that labels are not case sensitive and that labels are searched for from the top of the script, so multiple occurrences of a label will only result in the top most one ever being found.|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''goto''' label |= | | '''goto''' label |SYNTAX= | ||
|p1= label: [[String]] |= | |p1= label: [[String]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= | | |SEEALSO= | ||
}} | }} |
Revision as of 14:40, 7 April 2019
Description
- Description:
- In SQS script only: Go to given label. String argument is used here. Make sure to use double quotes around label name in goto. Define the label with #. Note that labels are not case sensitive and that labels are searched for from the top of the script, so multiple occurrences of a label will only result in the top most one ever being found.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:52
- hardrock
- Notes from before the conversion:
- This function works only inside of SQS script.
- The search for labels always begins at the top of the script so that if there are multiple occurrences of a label the first occurrence will always be the one found.
- Because of the searching order, it is faster to place loops which are executed often at the top of a script.
- Labels are not case sensitive.
- Loops which look something like the example below should be avoided as many of them could cause the mission to slow down:
- While it is not required to include a delay in a loop, such a loop without a delay can cause the script to slow the game down, as the loop will be executed many times before the game engine interrupts the script.
- Unless you really want the loop to execute multiple times during a frame, you should include a small delay.
- You would need to have many scripts running for this to be a significant issue.
- Deciding whether to use a script with a loop or a trigger or even a @ statement to detect a condition is a complicated matter and should be subject to experimentation.
- Posted on August 4, 2006 - 12:17
- UNN
- A goto command called within a forEach loop, will only execute a single jump to goto, once the forEach loop has finished: {goto "wait"} forEach [0,1,2,3,4]
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Program Flow
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters