setCompassOscillation: Difference between revisions
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| This command sets random heading on the player's compass (both, in map and in 3D view) with given frequency, which is also randomised. To reset the compass back to defaults, execute: <code>[[setCompassOscillation]] [-1, 0, 0];</code>. |= | | This command sets random heading on the player's compass (both, in map and in 3D view) with given frequency, which is also randomised. To reset the compass back to defaults, execute: <code>[[setCompassOscillation]] [-1, 0, 0];</code>. |DESCRIPTION= | ||
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| '''setCompassOscillation''' [angle, frequencyMin, frequencyMax] |= | | '''setCompassOscillation''' [angle, frequencyMin, frequencyMax] |SYNTAX= | ||
|p1= [angle, frequencyMin, frequencyMax]: [[Array]] |PARAMETER1= | |p1= [angle, frequencyMin, frequencyMax]: [[Array]] |PARAMETER1= |
Revision as of 14:46, 7 April 2019
Description
- Description:
- This command sets random heading on the player's compass (both, in map and in 3D view) with given frequency, which is also randomised. To reset the compass back to defaults, execute:
setCompassOscillation [-1, 0, 0];
. - Groups:
- Uncategorised
Syntax
- Syntax:
- setCompassOscillation [angle, frequencyMin, frequencyMax]
- Parameters:
- [angle, frequencyMin, frequencyMax]: Array
- angle: Number - heading deviation angle in radians; the random angle will be picked up from [-angle...+angle] range.
- frequencyMin: Number - lower bound of heading change in seconds
- frequencyMax: Number - higher bound of heading change in seconds. The actual frequency is calculated similar to:
_frequencyMin + random(_frequencyMax - _frequencyMin);
- Return Value:
- Nothing
Examples
- Example 1:
- Set compass to oscillate every second within -90/+90 degrees:
setCompassOscillation [rad 90, 1, 1];
- Example 2:
- Change heading every 60 to 90 seconds:
setCompassOscillation [rad 180, 60, 90];
- Example 3:
- Make compass go crazy:
setCompassOscillation [rad 360, 0.1, 0.2];
Additional Information
Notes
-
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