setPlateNumber: Difference between revisions
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|Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!|= | |Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!|DESCRIPTION= | ||
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| vehicle '''setPlateNumber''' string |= | | vehicle '''setPlateNumber''' string |SYNTAX= | ||
|p1= vehicle: [[Object]] |= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= string: [[String]] |= | |p2= string: [[String]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>[[vehicle]] [[player]] '''setPlateNumber''' "Custom Plate 99"</code> |= | |x1= <code>[[vehicle]] [[player]] '''setPlateNumber''' "Custom Plate 99"</code> |EXAMPLE1= | ||
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| [[getPlateNumber]] |= | | [[getPlateNumber]] |SEEALSO= | ||
}} | }} |
Revision as of 14:48, 7 April 2019
Description
- Description:
- Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setPlateNumber string
- Parameters:
- vehicle: Object
- string: String
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- getPlateNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 19, 2018 - 05:34 (UTC)
- demellion
- NOTICE: If this command is performed where argument is global, the plate will change and getPlateNumber will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.