showCompass: Difference between revisions
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| Shows or hides the compass on the map screen, if enabled for the mission and you possess the item. (default [[true]]) |= | | Shows or hides the compass on the map screen, if enabled for the mission and you possess the item. (default [[true]]) |DESCRIPTION= | ||
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| '''showCompass''' show |= | | '''showCompass''' show |SYNTAX= | ||
|p1= show: [[Boolean]] |= | |p1= show: [[Boolean]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>[[showCompass]] [[false]];</code> |= | |x1= <code>[[showCompass]] [[false]];</code> |EXAMPLE1= | ||
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| [[shownCompass]], [[visibleCompass]], [[showGPS]], [[showRadio]], [[showWatch]], [[showPad]], [[showMap]] |= | | [[shownCompass]], [[visibleCompass]], [[showGPS]], [[showRadio]], [[showWatch]], [[showPad]], [[showMap]] |SEEALSO= | ||
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Revision as of 14:49, 7 April 2019
Description
- Description:
- Shows or hides the compass on the map screen, if enabled for the mission and you possess the item. (default true)
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
showCompass false;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Aug, 2009
- GeneralCarver
- In Arma 2, the Compass is now an inventory item. Class path is CfgWeapons->ItemCompass. Use the commands addWeapon and removeWeapon to add or remove it from a unit's inventory. (example: player addweapon "ItemCompass")
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters