animateBay: Difference between revisions
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Killzone Kid (talk | contribs) (doesnt take string) |
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| vehicle '''animateBay''' [ | | vehicle '''animateBay''' [index, animphase] |SYNTAX= | ||
|p1= vehicle: [[Object]] |PARAMETER1= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= [ | |p2= [index, animphase] : [[Array]] |PARAMETER2= | ||
|p3= index : [[Number]] - bay index (index starts from 1) |PARAMETER3= | |||
|p4= animphase : [[Number]] - animation phase (0...1) |PARAMETER4= | |||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code> | |x1= <code>[[vehicle]] [[player]] [[animateBay]] [1, 0.5];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 16:45, 15 April 2019
Description
- Description:
- Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle animateBay [index, animphase]
- Parameters:
- vehicle: Object
- [index, animphase] : Array
- index : Number - bay index (index starts from 1)
- animphase : Number - animation phase (0...1)
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player animateBay [1, 0.5];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note