animateBay: Difference between revisions

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m (template:command argument fix)
(doesnt take string)
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| vehicle '''animateBay''' [pylon name/index, anim phase] |SYNTAX=
| vehicle '''animateBay''' [index, animphase] |SYNTAX=


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]] |PARAMETER1=


|p2= [pylon name/index, anim phase (0-1)] : [[Array]] |PARAMETER2=
|p2= [index, animphase] : [[Array]] |PARAMETER2=
|p3= index : [[Number]] - bay index (index starts from 1) |PARAMETER3=
|p4= animphase : [[Number]] - animation phase (0...1) |PARAMETER4=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>([[vehicle]] [[player]]) '''animateBay''' ["pylonLeft1", 0.5];</code>|EXAMPLE1=
|x1= <code>[[vehicle]] [[player]] [[animateBay]] [1, 0.5];</code>|EXAMPLE1=
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Revision as of 16:45, 15 April 2019

Hover & click on the images for description

Description

Description:
Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animateBay [index, animphase]
Parameters:
vehicle: Object
[index, animphase] : Array
index : Number - bay index (index starts from 1)
animphase : Number - animation phase (0...1)
Return Value:
Nothing

Examples

Example 1:
vehicle player animateBay [1, 0.5];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

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