animatePylon: Difference between revisions
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|x1= <code>[[vehicle]] [[player]] [[animatePylon]] | |x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code>|EXAMPLE1= | ||
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Revision as of 16:49, 15 April 2019
Description
- Description:
- Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle animatePylon [index, animphase]
- Parameters:
- vehicle: Object
- [index, animphase] : Array
- index: Number - pylon index (index starts from 1)
- animphase: Number - animation phase (0...1)
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player animatePylon [1, 0.5];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimateBaysetPylonsPrioritysetPylonLoadOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note