Tile - YAnimators - Aim To – Ylands
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*'''Target offset''' defines offset of the '''aimed''' position. Further defined by the '''relative offset''' option. | *'''Target offset''' defines offset of the '''aimed''' position. Further defined by the '''relative offset''' option. | ||
*'''Max speed''' and '''acceleration''' define the angular velocity properties of the animation. | *'''Max speed''' and '''acceleration''' define the angular velocity properties of the animation. | ||
*'''Angle to start/stop''' work similarly as '''distance to start/stop''' in ''' | *'''Angle to start/stop''' work similarly as '''distance to start/stop''' in [[Ylands Tile - Follow object|'''Follow object''']] animation script tile. | ||
*'''Axis''' options define, if the aiming rotation happens around selected axis. | *'''Axis''' options define, if the aiming rotation happens around selected axis. | ||
Revision as of 09:56, 8 July 2019
- Animation script tile, which rotates selected object to target.
- Both object and target can be entity, group or game logic.
- Target offset defines offset of the aimed position. Further defined by the relative offset option.
- Max speed and acceleration define the angular velocity properties of the animation.
- Angle to start/stop work similarly as distance to start/stop in Follow object animation script tile.
- Axis options define, if the aiming rotation happens around selected axis.