diag frameNo: Difference between revisions
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| [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]] |SEEALSO= | | [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 19:50, 11 July 2019
Description
- Description:
- Returns number of frame currently displayed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- diag_frameNo
- Return Value:
- Number
Examples
- Example 1:
_currFrameNo = diag_frameNo;
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on November 19, 2014 - 23:51 (UTC)
- DreadedEntity
- Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.