Procedural Textures: Difference between revisions

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m (→‎Empty detail map:: 1x1 is better than 8x8.)
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===Empty detail map:===
===Empty detail map:===


  #(rgb,8,8,3)color(0.5,0.5,0.5,1)
  #(rgb,1,1,1)color(0.5,0.5,0.5,1)
 


===Empty normal map:===
===Empty normal map:===
  #(rgb,8,8,3)color(0.5,0.5,1,1)
  #(rgb,8,8,3)color(0.5,0.5,1,1)

Revision as of 06:06, 19 July 2006


BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,1,1,1)color(0.5,0.5,0.5,1)

Empty normal map:

#(rgb,8,8,3)color(0.5,0.5,1,1)