setWantedRPMRTD: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (added template)
Line 16: Line 16:
* engine index 1: engine #2
* engine index 1: engine #2
* engine index 2: engine #3
* engine index 2: engine #3
* engine index -1: all engines |DESCRIPTION=
* engine index -1: all engines  
{{Feature AFM}}|DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 29: Line 30:
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code>(vehicle player) setWantedRPMRTD [2500, 30, 0];</code> |=
|x1= <code>[[vehicle]] [[player]] [[setWantedRPMRTD]] [2500, 30, 0];</code> |=


| [[setEngineRPMRTD]] |SEEALSO=
| [[setEngineRPMRTD]] |SEEALSO=

Revision as of 22:28, 11 August 2019


Hover & click on the images for description

Description

Description:
Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value!
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
Template:Feature AFM
Groups:
Uncategorised

Syntax

Syntax:
helicopterRTD setWantedRPMRTD [value, time, engineIndex]
Parameters:
helicopterRTD : ObjectRTD - helicopter
value : Number - engine RPMs
time : Number - time to reach desired RPMs (seconds)
engineIndex : Number - engine index
Return Value:
Nothing

Examples

Example 1:
vehicle player setWantedRPMRTD [2500, 30, 0];

Additional Information

See also:
setEngineRPMRTD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section