forceFlagTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - "|= Game version" to "|Game version=")
Line 4: Line 4:
| arma3 |= Game name
| arma3 |= Game name


|1.70|= Game version
|1.70|Game version=


|eff= global|Multiplayer Effects=
|eff= global|Multiplayer Effects=

Revision as of 18:59, 31 August 2019

Hover & click on the images for description

Description

Description:
Forces a flag texture onto a flag carrier (unit, vehicle or flag pole). No flag holder is required. If "" is used as texture, the texture is removed. This will override regularly owned flags. This type of flag texture cannot be retrieved using flagTexture.

Note: Forced flag texture is an additional flag texture, which visually overrides original flag texture and therefore is very expensive to simulate, so please use the functionality sparingly.
Groups:
Uncategorised

Syntax

Syntax:
object forceFlagTexture texture
Parameters:
object: Object - vehicle, unit of flag pole
texture: String
Return Value:
Nothing

Examples

Example 1:
player forceFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";

Additional Information

See also:
setFlagTextureflagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhasegetForcedFlagTextureFlag Textures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes