netObjNull: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[netObjNull]] |SYNTAX= | ||
| | | [[NetObject]] |RETURNVALUE= | ||
|x1= <code> [[netObjNull]] == [[netObjNull]] | |x1= <code> [[netObjNull]] == [[netObjNull]]; {{cc|Returns false}}</code> |EXAMPLE1= | ||
|x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]]; {{cc|Returns true}}</code> |EXAMPLE2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|[[objNull]] |SEEALSO= | |[[objNull]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 21:33, 2 September 2019
Description
- Description:
- A non existing network object. Not used in scripting anywhere in game.
- Groups:
- Uncategorised
Syntax
- Syntax:
- netObjNull
- Return Value:
- NetObject
Examples
- Example 1:
netObjNull == netObjNull; // Returns false
- Example 2:
netObjNull isEqualTo netObjNull; // Returns true
Additional Information
- See also:
- objNull
Notes
-
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