netObjNull: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
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| '''netObjNull'''|SYNTAX=
| [[netObjNull]] |SYNTAX=


| [[NetObject]]   |RETURNVALUE=  
| [[NetObject]] |RETURNVALUE=




|x1= <code> [[netObjNull]] == [[netObjNull]] // Returns false</code> |EXAMPLE1=
|x1= <code> [[netObjNull]] == [[netObjNull]]; {{cc|Returns false}}</code> |EXAMPLE1=
|x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]] // Returns true</code> |EXAMPLE1=  


|x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]]; {{cc|Returns true}}</code> |EXAMPLE2=
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|[[objNull]]  |SEEALSO=  
|[[objNull]]  |SEEALSO=


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=
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Revision as of 21:33, 2 September 2019

Hover & click on the images for description

Description

Description:
A non existing network object. Not used in scripting anywhere in game.
Groups:
Uncategorised

Syntax

Syntax:
netObjNull
Return Value:
NetObject

Examples

Example 1:
netObjNull == netObjNull; // Returns false
Example 2:
netObjNull isEqualTo netObjNull; // Returns true

Additional Information

See also:
objNull

Notes

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Notes

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