ppEffectCreate: Difference between revisions

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| s2= '''ppEffectCreate''' <nowiki>[</nowiki>[name1, priority1],...] |SYNTAX=
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|p21= [name1, priority1]: [[Array]] |=
|p21= [name1, priority1]: [[Array]] |PARAMETER21=
 
|p22= name: [[String]] - name of effect type.  |PARAMETER1=
|p22= name: [[String]] - name of effect type.  |PARAMETER1=
|p23= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.|PARAMETER2=
|p23= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.|PARAMETER2=

Revision as of 03:10, 3 September 2019

Hover & click on the images for description

Description

Description:
Creates Post process effects specified by effect name and priority. Supported effects are:
Groups:
Uncategorised

Syntax

Syntax:
ppEffectCreate [name, priority]
Parameters:
[name, priority]: Array
name: String - name of effect type.
priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
Return Value:
Number - handle or -1 if failed

Alternative Syntax

Syntax:
ppEffectCreate [[name1, priority1],...]
Parameters:
[name1, priority1]: Array
name: String - name of effect type.
priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
Return Value:
Array - [handle1,...] array of effects handles or Nothing if failed

Examples

Example 1:
_ppGrain = ppEffectCreate ["filmGrain", 2005];

Additional Information

See also:
Post process effectsppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

For some examples, check this topic - Lou Montana

Bottom Section

Posted on July 24, 2015 - 04:08 (UTC)
Raymix
"wetDistortion" only works if handle is used. Arma 3 (1.48.131561)