preloadObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - "|SYNTAX= |p21=" to "|SYNTAX2= |p21=") |
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| [[Boolean]] - [[true]] when preload is finished |RETURNVALUE= | | [[Boolean]] - [[true]] when preload is finished |RETURNVALUE= | ||
|s2 = distance '''preloadObject''' classname | | |s2 = distance '''preloadObject''' classname |SYNTAX2= | ||
|p21= distance: [[Number]] - distance at which preload the object |PARAMETER1= | |p21= distance: [[Number]] - distance at which preload the object |PARAMETER1= |
Revision as of 03:35, 3 September 2019
Description
- Description:
- Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready.
- Groups:
- Uncategorised
Syntax
- Syntax:
- distance preloadObject object
- Parameters:
- distance: Number - distance at which preload the object
- object: Object - existing object
- Return Value:
- Boolean - true when preload is finished
Alternative Syntax
- Syntax:
- distance preloadObject classname
- Parameters:
- distance: Number - distance at which preload the object
- classname: String - classname of the object
- Return Value:
- Boolean - true when preload is finished
Examples
- Example 1:
[] spawn { waitUntil {10 preloadObject "SoldierW"}; hint "Preload finished"; };
- Example 2:
[] spawn { waitUntil {10 preloadObject leader player}; hint "Preload finished"; };
Additional Information
Notes
-
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