enableInfoPanelComponent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|PARAMETER2= |p23=" to "|PARAMETER22= |p23=") |
Lou Montana (talk | contribs) m (Text replacement - "|PARAMETER4= |p25=" to "|PARAMETER24= |p25=") |
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|p23= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER3= | |p23= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER3= | ||
|p24= componentClassOrType: [[String]] | | |p24= componentClassOrType: [[String]] |PARAMETER24= | ||
|p25= enable: [[Boolean]] |PARAMETER4= | |p25= enable: [[Boolean]] |PARAMETER4= |
Revision as of 08:58, 3 September 2019
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Examples
- Example 1:
// enables slingload assistant on player's vehicle right panel at driver position [vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsinfoPanelComponentEnabled
Notes
-
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