setVehicleTIPars: Difference between revisions

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m (Text replacement - "[[Category:ArmA 2 OA: New Scripting Commands List" to "[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List")
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| Sets the "heat" state of different vehicle parts (for TI detection). This allows simulation of heated up parts of a vehicle without it actually having to utilize them. (0: cold, 1: hot) |DESCRIPTION=
| Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
{{Informative | This command does not work on infantry weapons.}} |DESCRIPTION=
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| vehicle '''setVehicleTIPars''' [engine, wheels, weapon] |SYNTAX=
| vehicle [[setVehicleTIPars]] [engine, wheels, weapon] |SYNTAX=


|p1= vehicle: [[Object]] - Vehicle whose components are manipulated|Parameter1=
|p1= vehicle: [[Object]] - Vehicle whose components are manipulated |PARAMETER1=
|p2= [engine, wheels, weapon]: [[Array]]
 
|p3= engine: [[Number]] - TI heat for engine & body (0 - 1)|=
|p2= engine: [[Number]] - engine and body's heat |PARAMETER2=
|p4= wheels: [[Number]] - TI heat for tracks or wheels (0 - 1)|=
 
|p5= weapon: [[Number]] - TI heat for main weapon (0 - 1)|=
|p3= wheels: [[Number]] - tracks/wheels' heat |PARAMETER3=
 
|p4= weapon: [[Number]] - main weapon's heat |PARAMETER4=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1,1,1];</code> |=  
|x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}}
[[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; {{cc|set all parts cold}}
[[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; {{cc|set all parts warm}}
</code> |EXAMPLE 1=
 
|x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code> |EXAMPLE 2=
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|[[disableTIEquipment]], [[setCamUseTI]] |SEEALSO=
|[[disableTIEquipment]], [[setCamUseTI]] |SEEALSO=
}}
}}


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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Revision as of 19:47, 1 October 2019

Hover & click on the images for description

Description

Description:
Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
This command does not work on infantry weapons.
Groups:
Uncategorised

Syntax

Syntax:
vehicle setVehicleTIPars [engine, wheels, weapon]
Parameters:
vehicle: Object - Vehicle whose components are manipulated
engine: Number - engine and body's heat
wheels: Number - tracks/wheels' heat
weapon: Number - main weapon's heat
Return Value:
Nothing

Examples

Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter

Additional Information

See also:
disableTIEquipmentsetCamUseTI

Notes

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Notes

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