incapacitatedState: Difference between revisions
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This command returns "SHOOTING" (intentional behaviour?) when checking a unit's state while they are unconscious. Tested with BIS revive. I recommend just using the lifeState command instead. | This command returns "SHOOTING" (intentional behaviour?) when checking a unit's state while they are unconscious. Tested with BIS revive. I recommend just using the lifeState command instead. | ||
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<dd class="notedate">Posted on December 29, 2019 - 21:13 (UTC)</dd> | |||
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | |||
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Returns | |||
"UNCONSCIOUS" when awaiting revive. | |||
"" when alive or when awaiting respawn. This means that when a unit dies instantly, ie through drowning, this command will return empty string throughout | |||
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Revision as of 22:13, 29 December 2019
Description
- Description:
- Returns the incapacitated state of the given unit.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_result = incapacitatedState player;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 18, 2018 - 02:53 (UTC)
- HazJ
- This command returns "SHOOTING" (intentional behaviour?) when checking a unit's state while they are unconscious. Tested with BIS revive. I recommend just using the lifeState command instead.
- Posted on December 29, 2019 - 21:13 (UTC)
- Tankbuster
- Returns "UNCONSCIOUS" when awaiting revive. "" when alive or when awaiting respawn. This means that when a unit dies instantly, ie through drowning, this command will return empty string throughout