Benargee/Sandbox – User

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{{BenargeeSandbox|= Comments
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| arma |= Game name
|10.00|= Game version
|arg= |= Arguments in MP
|eff= |= Effects in MP
|exec= |= JIP Compatibility in MP?
|removed= true |= "true" if command no longer exists in current version of any game
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| Unit or object will say given sound in 3D Space.
This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command.
Compare this with [[say2D]] which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound.
Sound is defined in CfgSound of the [[Description.ext]]. |= Description
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| unit '''say3D''' sound |= Syntax
|p1= unit: [[Object]] -  |= PARAMETER1
|p2= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3
| [[Nothing]] |= RETURNVALUE
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|s2= [unit, target] '''say3D''' sound |=
|p21= unit: [[Object]] -  |= PARAMETER1
|p22= target: [[Object]] |= PARAMETER2
|p23= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3
|r2= [[Nothing]]|=
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|x1= <code> helicopter1 [[say3D]] "Fortunateson"</code> |= Example 1
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| [[say]], [[say2D]], [[playSound]], [[createSoundSource]] |= SEEALSO
|  |= MPBEHAVIOUR
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}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 7 March 2013
<dt class="note">[[User:Rocket|Rocket]]<dd class="note">
The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Sandbox]]
[[Category:Sandbox]]

Latest revision as of 20:45, 5 January 2020