Scripting - Getting Started – ArmA: Armed Assault Talk

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(keep it simple!)
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::::But BI stated that it is better to chose function based syntax whenever it is possible, so it would be better to start with function syntax, wouldn't it? --[[User:Whisper|Whisper]] 16:05, 25 July 2006 (CEST)
::::But BI stated that it is better to chose function based syntax whenever it is possible, so it would be better to start with function syntax, wouldn't it? --[[User:Whisper|Whisper]] 16:05, 25 July 2006 (CEST)


:::: It might be ''better' in terms of performance, but that's nothing a novice scripter is concerned about. Keep it as simple as possible for this subject. Only give as much information as absolutely neccessary (even to the point of oversimplifying), or you will end up talking over the heads of your 'audience' anyway (no matter how true it might be what you're saying). --[[User:Kronzky|Kronzky]] 16:36, 25 July 2006 (CEST)
::::: It might be ''better'' in terms of performance, but that's nothing a novice scripter is concerned about. Keep it as simple as possible for this subject. Only give as much information as absolutely neccessary (even to the point of oversimplifying), or you will end up talking over the heads of your 'audience' anyway (no matter how true it might be what you're saying). --[[User:Kronzky|Kronzky]] 16:36, 25 July 2006 (CEST)

Revision as of 15:37, 25 July 2006

I wrote "the second says in what kind the text will be displayed." instead of "the second says in what position on the screen the text will be displayed." because "Black Out" isn't only for positioning the text --T_D 14:04, 24 July 2006 (CEST)

About SQS: This is article for beginners and I think better is to speak about functions only (or most of time) and don't mention of exceeded sqs scripts. Many thanks for corrections to everybody. --Djura 19:06, 24 July 2006 (CEST)

Is this an appropriate article for Types? hoz 19:12, 24 July 2006 (CEST)
OK, but after A bit of math chapter ;-). --Djura 15:49, 25 July 2006 (CEST)
What's so bad on sqs, Djura? You still need them for cam scenes and lots of other stuff, also they are easier to understand for newbies (as functions are more like "real" programming). --raedor 00:27, 25 July 2006 (CEST)
Ask ArmA autors ;-) I think everithing you can do with sctipts allow functions too. --Djura 15:49, 25 July 2006 (CEST)
As this is a "Getting started" page we should start with the easy and basic things, and that's what you need as usual mission maker. Functions and stuff are for more advanced scripters... --raedor 15:59, 25 July 2006 (CEST)
But BI stated that it is better to chose function based syntax whenever it is possible, so it would be better to start with function syntax, wouldn't it? --Whisper 16:05, 25 July 2006 (CEST)
It might be better in terms of performance, but that's nothing a novice scripter is concerned about. Keep it as simple as possible for this subject. Only give as much information as absolutely neccessary (even to the point of oversimplifying), or you will end up talking over the heads of your 'audience' anyway (no matter how true it might be what you're saying). --Kronzky 16:36, 25 July 2006 (CEST)