isRemoteExecuted: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|exec=" to "|serverExec=") |
Lou Montana (talk | contribs) m (Text replacement - "<br />" to "<br>") |
||
Line 35: | Line 35: | ||
<dt class="note">[[User:Demellion|Demellion]]</dt> | <dt class="note">[[User:Demellion|Demellion]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
'''NOTE''': When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br | '''NOTE''': When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br> | ||
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br | This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client..<br> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 11:31, 19 March 2020
Description
- Description:
- Returns true if the code context is being remote executed by remoteExec or remoteExecCall. In SP always returns false. See also isRemoteExecutedJIP
- Groups:
- Uncategorised
Syntax
- Syntax:
- isRemoteExecuted
- Return Value:
- Boolean
Examples
- Example 1:
_remoteExecuted = isRemoteExecuted;
Additional Information
- See also:
- isRemoteExecutedJIPremoteExecremoteExecCallcanSuspendremoteExecutedOwnerisUIContextisGamePausedisGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on September 11, 2017 - 11:16 (UTC)
- Demellion
-
NOTE: When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client..