loadStatus: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
||
Line 39: | Line 39: | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96|LOADSTATUS]] | [[Category:Scripting Commands OFP 1.96|LOADSTATUS]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Armed Assault|LOADSTATUS]] | ||
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: Weapon Pool|{{uc:{{PAGENAME}}}}]] | [[Category:Command Group: Weapon Pool|{{uc:{{PAGENAME}}}}]] |
Revision as of 19:16, 3 June 2020
Description
- Description:
- Loads object's properties from Objects.sav file in campaign directory (from entry name).
- Multiplayer:
- This command doesn't work in Multiplayer
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_ok = player loadStatus "playerState";
Additional Information
- See also:
- saveStatus
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands Armed Assault
- Command Group: Mission Information
- Command Group: Weapon Pool
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters