isOnRoad: Difference between revisions
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| '''isOnRoad''' position|SYNTAX= | | '''isOnRoad''' position|SYNTAX= | ||
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) |PARAMETER1= | |p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) or (since Arma 3 v1.99.146460) [[Position2D]], in which case Z will be automatically deduced as the height of the road surface |PARAMETER1= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= |
Revision as of 15:37, 9 June 2020
Description
- Description:
- Checks if given position is inside road segment. Same as roadAt, only return is boolean instead of road object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isOnRoad position
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v1.99.146460) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Boolean
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 24, 2017 - 21:31 (UTC)
- Tankbuster
- Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.