forceAddUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
m (command group: Containers) |
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
|gr1= Containers |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| unit | | unit [[forceAddUniform]] type |SYNTAX= | ||
|p1= unit: [[Object]] |PARAMETER1= | |p1= unit: [[Object]] |PARAMETER1= | ||
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|x1= <code>_unit forceAddUniform "U_B_CombatUniform_mcam"; | |x1= <code>_unit forceAddUniform "U_B_CombatUniform_mcam";</code>|EXAMPLE1= | ||
</code>|EXAMPLE1= | |||
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Revision as of 12:01, 9 September 2020
Description
- Description:
- Create a new uniform and hard link it into slot (without any restrictions).
- Groups:
- Containers
Syntax
- Syntax:
- unit forceAddUniform type
- Parameters:
- unit: Object
- type: String
- Return Value:
- Nothing
Examples
- Example 1:
_unit forceAddUniform "U_B_CombatUniform_mcam";
Additional Information
Notes
-
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