forceFlagTexture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<br />" to "<br>") |
m (command group: Flags) |
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|arg=global|Multiplayer Effects= | |arg=global|Multiplayer Effects= | ||
|gr1= Flags |GROUP1= | |||
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| object | | object [[forceFlagTexture]] texture |SYNTAX= | ||
|p1= object: [[Object]] - vehicle, unit of flag pole |PARAMETER1= | |p1= object: [[Object]] - vehicle, unit of flag pole |PARAMETER1= |
Revision as of 20:11, 9 September 2020
Description
- Description:
- Forces a flag texture onto a flag carrier (unit, vehicle or flag pole). No flag holder is required. If "" is used as texture, the texture is removed. This will override regularly owned flags. This type of flag texture cannot be retrieved using flagTexture.
Note: Forced flag texture is an additional flag texture, which visually overrides original flag texture and therefore is very expensive to simulate, so please use the functionality sparingly. - Groups:
- Flags
Syntax
- Syntax:
- object forceFlagTexture texture
- Parameters:
- object: Object - vehicle, unit of flag pole
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
player forceFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Additional Information
- See also:
- setFlagTextureflagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhasegetForcedFlagTextureFlag Textures
Notes
-
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